header image
Home of Pack 201 arrow Blog
Blog - Content Section Layout
A Day at the Races

The 2010 Pinewood Derby car race held on Saturday, January 23rd from 9:30 – 11:30 a.m. at the First Presbyterian Church, Boonton, New Jersey was the place to be. All cars were fabulous. When the race started these cars were on the go!

There were some very artistic cars out there. Here are the categories and winners: Most Creative, Joshua P.; Most Humorous, Jace F.; Fastest Looking, Ryan S. Best Paint Job, Donny D.; and finally, Most Colorful, sibling, Emma S..

Now on to the real competitions, which were amazing. Our fastest car was Danny D.’s car with a record of 2.4452 seconds. Amazing, isn’t it? All Dens had their own winner, coming in first place for the Tigers was Donny D. at 2.475 seconds; for the Wolves was Edward B. at 2.6043 seconds, for the Bears was Adam H. at 2.4503 seconds, and finally, for the Webelos was Danny D. at the fastest time of 2.4452.

Finally, the Grand Finals were the best. No car gave up. It was so exciting, and here are the results for the whole Pack 201. Danny D. took first place, runner up was Adam H., third place was Rainer F., and fourth place was Billy C. That was the Pinewood Derby!

Last Updated ( May 12, 2010 at 10:42 AM )
Report to the Community

2009 was a very active year for the pack.  As a result of everyone’s hard work, we were able to earn the BSA Centennial Quality Unit Award for the second year in a row. Our active calendar kept everyone engaged and busy while promoting the values of Scouting.

Adult Leadership
The group of leaders we have right now are some of the most dedicated and enthusiastic that we have had in years. Everyone has stepped up to make sure we offer the best possible program that we can. We do have many leaders that will be transitioning out this year and 2010 so one of our goals to recruit additional adult volunteers.

Membership Recruiting
May and September are important recruiting months for the pack. We begin the year with our annual Open House which was held on September 18th. It is our major recruiting event for the year and it was well attended. For two weeks leading up to the open house, we distributed flyers are School Street School and Our Lady of Mt. Carmel School touting the benefits of a strong scouting program. As a result of our recruiting efforts, we brought in 10 new cub scouts. This represented a 25% increase for us.

Community Service
We were very active in the community in 2009!

  • In April and May, we assisted the Main Street Boonton organization in two Main St. cleanup efforts.
  • On May 17th, our scouts assisted with placing flags on the veteran’s graves in preparation for Memorial Day. We also had great attendance at the Town Hall Memorial Day Service.
  • In August, Margaurite Fordi lead the Backpacks for Boonton Kids program for the pack. We solicited donations from local companies as well as families to outfit school backpacks. Through our efforts, we were able to outfit 29 backpacks. Considering this was the first time we had done something like this, we were very pleased with the results and we hope to continue this in 2010.
  • On November 7th and 14th, in association with the Boonton Food Pantry, we organized and participated in the annual Scouting for Food event. On November 8th, we place empty bags and flyers announcing the event and instructing residents to place bags of groceries for pick-up on November 15th. On pick-up day, the collected groceries are brought to OLMC for separation and distribution to families in need within Boonton. This event is a win-win for everyone. The food benefited over 150 local families in need and the kids learn a sense of charity at an early age. Special thanks go to Boonton Walmart and Boonton A&P for donating the bags for the effort!
  • Finally, in December, in conjunction with the town of Boonton, the families of the pack donated Christmas gifts for 20 individuals.


Fundraising
During 2009, we held three fundraisers to offset some of our costs.

  • In April, we held another Adult Pinewood Derby. Every year the scouts have a Pinewood Derby where they get to make a car and race it. For this vent, the adults get to make the cars (and not feel guilty about it!). The event raised over $200 for the pack was a total blast.
  • The September-October Popcorn sale is done at a BSA Council level and it is the preeminent fundraising event for the year. This year we raised $2100 to fund pack programs such as Pinewood Derby, Blue and Gold dinner, etc. Jace F. was our top sales person who single handedly sold over $2500 in popcorn to 100 Boonton residents.
  • Our usual December Cookie Sale was well attended and we made over $500 in sales and donations.


Events
We had a full calendar of events for the pack:

  • On January 25th, we held our annual Pinewood Derby race that was attended by cub scouts and siblings alike. This is one of the most fun events that we hold each year. It promotes great family time with son and parent in building the car while providing a forum for friendly competition amongst the scouts and siblings.
  • The first Sunday in February is known as Scout Sunday. It is the anniversary month of Scouting. On February 2rd, the church was kind enough to host our Pack at mass.
  • On February 23rd, we held our annual Blue and Gold Dinner to celebrate the anniversary of Scouting in the United States. We rented the Elks hall and had an animal entertainer for the kids. The food was catered by Roma’s Pizzeria. We also bridged 3 Webelo scouts into Boy Scouts.
  • On March 8th, we held a ski outing at Shawnee Mountain with Boonton Troop 1. Conditions were a little slushy because it was quite warm but a great time was had by all!
  • On April 26th, we attended the rededication of the Doremus House in Montville.
  • On June 18th, we made a trip to a Somerset Patriots baseball game to watch Sparky Lyle’s Patriots take on Butch Hobson’s Maryland Blue Claws. The Blue Claws got the best of them that night but they did go on to win the Atlantic League championship for the second year in a row.
  • On July 19th, we held our annual Pack Picnic at the Tourne Park. Weather was great, hike to the top of the maintain hit the spot and the highlight, of course, was the water balloon fight!
  • On July 26th, we partnered with the Top O’ New Jersey RC Club to host a radio controlled airplane event. The scouts had to work with a simulator to learn how to use the RC devices and then they worked with a trainer from the club to fly a plane.
  • On October 23rd, we held our annual Halloween Costume Pack Meeting. Parents acted as judges in the costume contest and we recognized some of the best dressed scouts.
  • On October 25th, we held a rocket launch at RFL field in Boonton Township. The kids got to make their rockets and launch them.
  • On November 7th, our council hosted a Cubmobile where the scouts got to race wooden go-carts similar to soap box cars.
  • At our November 20th Pack Meeting, we held our Raingutter Regatta.
  • The pack had a great turnout at the November 28th Santa Parade.
  • We rounded out the year with a Christmas Party at our December 18th pack meeting. We had a visit from Santa who handed out Pinewood Derby cars for our Pinewood Derby in January.


Overnight Trips
Our overnight trips are some of the more memorable outings that we have. These trips are open to all family members and promote the boy’s awareness, appreciation, and responsibility for nature. Our motto is “It’s the ‘outing’ in scouting that inspires memories”.

  • On February 28th – March 1st we had a sleepover at the Liberty Science Center.
  • On April 24th – 26th, we attended the Cub Scout Family Circus at Camp Somers in Byram Township. This event focused on fun activities for all ages.
  • On Sept 26th – 27th, we attended Beach Jam at Morey’s Pier in Wildwood NJ.
  • On October 2nd – 4th, our Webelos attended the 100th Anniversary Patriots Path Council Jamboree at the Sussex County Fairgrounds with 5000 other scouts. While seeing that there really are other scouts in the world, they got to test their mettle with some hammer throws, repelling, BB gun shooting and archery. We also got to attend a concert and laser show Saturday night. The highlight of the event had to be the car crushing event with the Abrams’ tank!

Cub scouting in our community has grown this year and gotten stronger. Our pack is helping our town raise fine young men in an exciting and wholesome environment. We thank Reverend Jen and the church for sponsoring us for all these years and we thank Lloyd Charlton for his years of devotion to scouting in Boonton.

Respectfully submitted,

Andy Cicala
Cub Master/Committee Chairman Boonton Pack 201

Last Updated ( Feb 20, 2010 at 09:20 PM )
Cub Scout Bobcat Rank

These requirements appear in the 2001 edition of the Tiger Cub Handbook (34713), and the 2003 editions of the Wolf Handbook (33450), the Bear Handbook (33451), and the Webelos Handbook (33452).

Effective June 1, 2006, Boys must earn the Bobcat Badge before they begin working on the Tiger Cub rank.


Bobcat Requirements

The first rank that EVERY boy MUST earn when entering the Cub Scouting Program is the Bobcat rank.

To earn the Bobcat rank the new Cub Scout must do the following:

  1. Learn and say the CUB SCOUT PROMISE and complete the Honesty Character Connection.
    1. Know: Discuss these questions with your family. What is a promise? What does it mean to "keep your word?" What does honesty mean? What does it mean to "do your best?"
    2. Commit: Discuss these questions with your family. Why is a promise important? Why is it important for people to trust you when you give your word? When might it be difficult to keep your word? List examples.
    3. Practice: Discuss with family members why it is important to be trustworthy and honest and how can you do your best to be honest when you are doing the activities in Cub Scouting.

    "I .....(name).... promise to do my best
    To do my duty to God and my country,
    To help other people, and
    To obey the Law of the Pack. "

  2. Say the LAW OF THE PACK.  Tell what it means.

    "The Cub Scout follows Akela.
    The Cub Scout helps the pack go.
    The pack helps the Cub Scout Grow.
    The Cub Scout gives goodwill."

  3. Tell what WEBELOS means

    "WE'll BE LOyal Scouts "

  4. Show the CUB SCOUT SIGN.  Tell what it means.
    [Webelos: Make the CUB SCOUT SIGN.  Tell what it means.]
  5. Show the CUB SCOUT HANDSHAKE. Tell what it means.
  6. Say the CUB SCOUT MOTTO. A motto is a guiding principle.

    "Do Your Best"

  7. Give the CUB SCOUT SALUTE.  Tell what it means.
  8. With your parent or guardian, complete the exercises in the booklet,
    How to Protect Your Children from Child Abuse.
    [Tiger Cub: With your adult partner, complete "A Bobcat Requirement" in front of the Contents pages of this handbook.]
    [Webelos: With your parent or guardian, complete the Bobcat Requirements section of "How to Protect Your Children from Child Abuse: A Parent's Guide"). (The guide is a pull-out section that came in the front of this book.)]

The above items are the basic information that ALL Cub Scouts must learn, which is why EVERY boy who enters into Cub Scouting MUST earn the Bobcat Badge.

Last Updated ( Sep 16, 2009 at 02:11 PM )
Bear Electives

These are the requirements as they appear
in the 2003 edition of the Bear Handbook (33451).


AFTER a Bear Cub Scout earns his Bear Badge he may begin earning Arrow Points in the Electives section of his book.

He may work on his "Arrow Point Trail" at any time, however he cannot receive Arrow Points until AFTER he has earned the Bear Badge.

There is a big difference in the achievements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements from achievements that they used to earn the Bear Badge. Unused parts of achievements that were used for the Bear badge may NOT be counted toward Arrow Points.

The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points. In the following descriptions, we will use the term "arrow point activities" to refer to either type of requirement.

GOLD ARROW POINT:
For the FIRST 10 arrow point activities completed in his book, the Bear Cub earns his GOLD ARROW POINT.
SILVER ARROW POINTS:
For EACH 10 arrow point activities completed (AFTER HE EARNS THE GOLD ARROW POINT) the Bear Cub earns a SILVER ARROW POINT.

As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 arrow point activities that he completes.


BEAR ELECTIVES

  1. Space
  2. Weather
  3. Radio
  4. Electricity
  5. Boats
  6. Aircraft
  7. Things That Go
  8. Cub Scout Band
  9. Art
  10. Masks
  11. Photography
  12. Nature Crafts
  13. Magic
  14. Landscaping
  15. Water and Soil Conservation
  16. Farm Animals
  17. Repairs
  18. Backyard Gym
  19. Swimming
  20. Sports
  21. Sales
  22. Collecting Things
  23. Maps
  24. American Indian Life
  25. Let's Go Camping

The following is a list of the ELECTIVES for arrow points. To see what is available in the Achievements section - see Bear Badge requirements.

  1. SPACE (Page 182)
    1. Identify two constellations and the North Star in the night sky.
    2. Make a pinhole planetarium and show three constellations.
    3. Visit a planetarium.
    4. Build a model of a rocket or space satellite.
    5. Read and talk about at least one man-made satellite and one natural one.
    6. Find a picture of another planet in our solar system. Explain how it is different from Earth.

      Back to the Electives List

  2. WEATHER (Page 184)
    This elective is also part of the Cub Scout World Conservation Award.
    1. Learn how to read an outdoor thermometer. Put one outdoors and read it at the same time every day for two weeks. Keep a record of each day's temperature and a description of the weather each day (fair skies, rain, fog, snow, etc.).
    2. Build a weather vane. Record wind direction every day at the same hour for two weeks. Keep a record of the weather for each day.
    3. Make a rain gauge.
    4. Find out what a barometer is and how it works. Tell your den about it. Tell what "relative humidity" means.
    5. Learn to identify three different kinds of clouds. Estimate their heights.
    6. Watch the weather forecast on TV every day for two weeks. Describe three different symbols used on weather maps. Keep a record of how many times the weather forecast is correct.

      Back to the Electives List

  3. RADIO (Page 190)
    1. Build a crystal or diode radio. Check with your local craft or hobby shop or the nearest Scout shop that carries a crystal radio kit. It is all right to use a kit.
    2. Make and operate a battery powered radio, following the directions with the kit.

      Back to the Electives List

  4. ELECTRICITY (Page 192)
    1. Wire a buzzer or doorbell.
    2. Make an electric buzzer game.
    3. Make a simple bar or horseshoe electromagnet.
    4. Use a simple electric motor.
    5. Make a crane with an electromagnetic lift.

      Back to the Electives List

  5. BOATS (Page 196)
    1. Help an adult rig and sail a real boat. (Wear your PFD.)
    2. Help an adult repair a real boat or canoe.
    3. Know the flag signals for storm warnings.
    4. Help an adult repair a boat dock.
    5. With an adult on board, and both wearing PFDs, row a boat around a 100-yard course that has two turns. Demonstrate forward strokes, turns to both sides, and backstrokes.

      Back to the Electives List

  6. AIRCRAFT (Page 202)
    1. Identify five different kinds of aircraft, in flight if possible, or from models or photos.
    2. Ride in a commercial airplane.
    3. Explain how a hot air balloon works.
    4. Build and fly a model airplane. (You may use a kit. Every time you do this differently, it counts as a completed project.)
    5. Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load).
    6. Make a list of some of the things a helicopter can do that other kinds of airplanes can't. Draw or cut out a picture of a helicopter and label the parts.
    7. Build and display a scale airplane model. You may use a kit or build it from plans.

      Back to the Electives List

  7. THINGS THAT GO (Page 206)
    1. With an adult's help, make a scooter or a Cubmobile. Know the safety rules.
    2. With an adult's help, make a windmill.
    3. With an adult's help, make a waterwheel.
    4. Make an invention of your own design that goes.

      Back to the Electives List

  8. CUB SCOUT BAND (Page 210)
    1. Make and play a homemade musical instrument - cigar-box banjo, washtub bull fiddle, a drum or rhythm set, tambourine. etc.
    2. Learn to play two familiar tunes on any musical instrument.
    3. Play in a den band using homemade or regular musical instruments. Play at a pack meeting.
    4. Play two tunes on any recognized band or orchestra instrument.

      Back to the Electives List

  9. ART (Page 214)
    1. Do an original art project and show it at a pack meeting. Every project you do counts as one requirement
      Here are some ideas for art projects:
      Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
    2. Visit an art museum or picture gallery with your den or family.
    3. Find a favorite outdoor location and draw or paint it.

      Back to the Electives List

  10. MASKS (Page 218)
    1. Make a simple papier-mâché mask.
    2. Make an animal mask.
    3. Make a clown mask.

      Back to the Electives List

  11. PHOTOGRAPHY (Page 222)
    1. Practice holding a camera still in one position. Learn to push the shutter button without moving the camera. Do this without film in the camera until you have learned how. Look through the viewfinder and see what your picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder.
    2. Take five pictures of the same subject in different kinds of light.
      1. Subject in direct sun with direct light.
      2. Subject in direct sun with side light.
      3. Subject in direct sun with back light.
      4. Subject in shade on a sunny day.
      5. Subject on a cloudy day.
    3. Put your pictures to use.
      1. Mount a picture on cardboard for display.
      2. Mount on cardboard and give it to a friend.
      3. Make three pictures that show how something happened (tell a story) and write a one sentence explanation for each.
    4. Take a picture in your house.
      1. With available light.
      2. Using a flash attachment or photoflood (bright light).

        Back to the Electives List

  12. NATURE CRAFTS (Page 226)
    This elective is also part of the Cub Scout World Conservation Award.
    1. Make solar prints of three kinds of leaves.
    2. Make a display of eight different animal tracks with an eraser print.
    3. Collect, press, and label ten kinds of leaves.
    4. Build a waterscope and identify five types of water life.
    5. Collect eight kinds of plant seeds and label them.
    6. Collect, mount, and label ten kinds of rocks or minerals.
    7. Collect, mount, and label five kinds of shells.
    8. Build and use a bird caller

      Back to the Electives List

  13. MAGIC (Page 230)
    1. Learn and show three magic tricks.
    2. With your den, put on a magic show for someone else.
    3. Learn and show four puzzles.
    4. Learn and show three rope tricks.

      Back to the Electives List

  14. LANDSCAPING (Page 236)
    1. With an adult, help take care of your lawn or flower beds or help take care of the lawn or flower beds of a public building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on what you will do.
    2. Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader. Show which trees, shrubs and flowers you could plant to make the area look better.
    3. Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful. These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing weeds. (Each time you do this differently, it counts as a completed project.)
    4. Build a greenhouse and grow twenty plants from seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds.

      Back to the Electives List

  15. WATER AND SOIL CONSERVATION (Page 240)
    This elective is also part of the Cub Scout World Conservation Award.
    1. Dig a hole or find an excavation project and describe the different layers of soil you see and feel. (Do not enter an excavation area alone or without permission.)
    2. Explore three kinds of earth by conducting a soil experiment.
    3. Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a soil and water conservation officer or forest ranger about how the area will be planted and cared for so that it will grow to be the way it was before the fire or slide
    4. What is erosion? Find out the kinds of grasses, trees, or ground cover you should plant in your area to help limit erosion.
    5. As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan and do a den project to help clean up this important source of water. Name four kinds of water pollution.

      Back to the Electives List

  16. FARM ANIMALS (Page 244)
    1. Take care of a farm animal. Decide with your parent the things you will do and how long you will do them.
    2. Name and describe six kinds of farm animals and tell their common uses.
    3. Read a book about farm animals and tell your den about it.
    4. With your family or den, visit a livestock exhibit at a county or state fair.

      Back to the Electives List

  17. REPAIRS (Page 246)
    1. With the help of an adult, fix an electric plug or appliance.
    2. Use glue or epoxy to repair something.
    3. Remove and clean a drain trap.
    4. Refinish or repaint something.
    5. Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.)

      Back to the Electives List

  18. BACKYARD GYM (Page 250)
    1. Build and use an outdoor gym with at least three items from this list.
      1. Balance board
      2. Trapeze
      3. Tire walk
      4. Tire swing
      5. Tetherball
      6. Climbing rope
      7. Running long jump area.
    2. Build three outdoor toss games.
    3. Plan an outdoor game or gym day with your den. (This can be part of a pack activity). Put your plans on paper.
    4. Hold an open house for your backyard gym.

      Back to the Electives List

  19. SWIMMING (Page 254)
    There is something about this elective that is different from any other. That is this rule: whenever you are working on the Swimming elective, you must have an adult with you who can swim.
    1. Jump feetfirst into water over your head, swim 25 feet on the surface, stop, turn sharply, and swim back.
    2. Swim on your back, the elementary backstroke, for 30 feet.
    3. Rest by floating on your back, using as little motion as possible for at least one minute.
    4. Tell what is meant by the buddy system. Know the basic rules of safe swimming
    5. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.)

      Back to the Electives List

  20. SPORTS (Page 260)
    1. In archery, know the safety rules and how to shoot correctly. Put six arrows into a 4-foot target at a distance of 15 feet. Make an arrow holder. (This can be done only at a district/council day or resident or family camp.)
    2. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with a side step or herringbone, a snowplow stop, a stem turn, four linked snowplow or stem turns, straight running in a downhill position or cross-country position, and how to recover from a fall.
    3. In ice skating, know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet.
    4. In track, show how to make a sprint start. Run the 50-yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.)
    5. In roller skating (with conventional or in-line skates), know the safety rules. From a standing start, skate forward 150 feet; and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear the proper protective clothing.
    6. Earn a new Cub Scout Sports pin. (Repeat three times with different sports to earn up to three Arrow Points.)

      Back to the Electives List

  21. SALES (Page 266)
    1. Take part in a council- or pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the program is over, add up the sales you have made.
    2. Help with a garage sale or rummage sale. This can be with your family or a neighbor, or it can be a church, school, or pack event.

      Back to the Electives List

  22. COLLECTING THINGS (Page 268)
    1. Start a stamp collection. You can get information about stamp collecting at any U.S. post office.
    2. Mount and display a collection of emblems, coins, or other items to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement.
    3. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on an index card and keep the cards in a file box, or use a computer program to store the information.

      Back to the Electives List

  23. MAPS (Page 270)
    1. Look up your state on a U.S. map. What other states touch its borders?
    2. Find your city or town on a map of your state. How far do you live from the state capital?
    3. In which time zone do you live? How many time zones are there in the U.S.?
    4. Make a map showing the route from your home to your school or den meeting place.
    5. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home.

      Back to the Electives List

  24. AMERICAN INDIAN LIFE (Page 272)
    1. American Indian people live in every part of what is now the continental United States. Find the name of the American Indian nation that lives or has lived where you live now. Learn about these people.
    2. Learn, make equipment for, and play two American Indian or other native American games with members of your den. Be able to tell the rules, who won, and what the score was.
    3. Learn what the American Indian people in your area (or another area) used for shelter before contact with the Europeans. Learn what American Indian people in that area used for shelter today. Make a model of one of these shelters, historic or modern. Compare the kind of shelter you made with the others made in your den.

      Back to the Electives List

  25. Let's Go Camping (Page 276)
    1. Learn about the ten essential items you need for a hike or campout. Assemble your own kit of essential items. Explain why each item is "essential."
    2. Go on a short hike with your den, following the buddy system. Explain how the buddy system works and why it is important to you to follow it. Tell what to do if you are lost.
    3. Participate with your den in front of the pack at a campfire.
    4. Participate with your pack on an overnight campout. Help put up your tent and hlp set up the campsite.
    5. Participate with your den in a religious service during an overnight campout or other Cub Scouting event.
    6. Attend day camp in your area.
    7. attend resident camp in your area.
    8. Earn the Cub Scout Leave No Trace Award.

      Back to the Electives List

Last Updated ( Sep 16, 2009 at 02:02 PM )
Bear Badge Requirements

These are the requirements as they appear
in the 2003 edition of the Bear Handbook (33451).


To earn the Bear Badge, a Cub Scout must complete 12 achievements out of a possible 24 that are offered in the book. The achievements are grouped in 4 major areas, GOD, COUNTRY, FAMILY, and SELF. Within each group, a required number of achievements must be completed, as indicated below. Also, any achievements that they do NOT use to earn the Bear Badge may be used to earn Arrow Points.

(Note that these achievements, as were the Wolf activities, are primarily done at home and signed off by an adult family member after the boy has completed each one. The book is then shown to the Den Leader who records the progress and also signs the boy's book.)

The Bear Achievements are as follows, page number references to the Bear Book are in parenthesis.

If the Cub Scout has not previously earned the Bobcat Badge, it must be earned first.


ACHIEVEMENTS


GOD (Do ONE of the following)

  1. WAYS WE WORSHIP (Page 26)
    Complete both requirements.
    1. Complete the Character Connection for Faith
      • Know. Name some people in history who have shown great faith. Discuss with an adult how faith has been important at a particular point in his or her life.
      • Commit. Discuss with an adult how having faith and hope will help you in your life, and also discuss some ways that you can strengthen your faith.
      • Practice. Practice your faith as you are taught in your home, church, synagogue, mosque, or religious fellowship.
    2. Make a list of things you can do this week to practice your religion as you are taught in your home, church, synagogue, mosque, or other religious community. Check them off your list as you complete them.

      Back to the Achievements List

  2. EMBLEMS OF FAITH (Page 30)
    Complete the requirement.
    Earn the religious emblem of your faith. (A list of the religious emblems available to Cub Scouts is listed on this site.  Click here to see it.)

    Back to the Achievements List

COUNTRY (Do THREE of the following)

  1. WHAT MAKES AMERICA SPECIAL? (Page 34)
    (Do requirements (a) and (j) and any two of the other requirements. 
    1. Write or tell what makes America special to you.
    2. With the help of your family or den leader, find out about two famous Americans. Tell the things they did or are doing to improve our way of life.
    3. Find out something about the old homes near where you live. Go and see two of them.
    4. Find out where places of historical interest are located in or near your town or city. Go and visit one of them with your family or den.
    5. Choose a state; it can be your favorite one or your home state. Name its state bird, tree, and flower. Describe its flag. Give the date it was admitted to the Union.
    6. Be a member of the color guard in a flag ceremony for your den or pack.
    7. Display the U.S. flag in your home or fly it on three national holidays..
    8. Learn how to raise and lower a U.S. flag properly for an outdoor ceremony.
    9. Participate in an outdoor flag ceremony
    10. Complete the Character Connection for Citizenship.
      • Know. Tell ways some people in the past have served our country. Tell about some people who serve our country today. (Don't forget about "ordinary" people who serve our country.)
      • Commit. Tell something that might happen to you and your family if other people were not responsible citizens. Tell one thing you will do to be a good citizen.
      • Practice. Tell three things you did in one week that show you are a good citizen.

        Back to the Achievements List

  2. TALL TALES (Page 42)
    Do all three requirements.
    1. Tell in your own words what folklore is. List some folklore stories, folk songs, or historical legends from your own state or part of the country. Play the Folklore Match Game on page 48.
    2. Name at least five stories about American folklore. Point out on a United States map where they happened.
    3. Read two folklore stories and tell your favorite one to your den.

      Back to the Achievements List

  3. SHARING YOUR WORLD WITH WILDLIFE (Page 50)
    This elective is also part of the Cub Scout World Conservation Award.
    Do four of the requirements.
    1. Choose a bird or animal that you like and find out how it lives. Make a poster showing what you have learned.
    2. Build or make a bird feeder or birdhouse and hang it in a place where birds can visit safely.
    3. Explain what a wildlife conservation officer does.
    4. Visit one of the following:
      Zoo, Nature center, Aviary, Wildlife refuge, Game preserve.
    5. Name one animal that has become extinct in the last 100 years. Tell why animals become extinct. Name one animal that is on the endangered species list.

      Back to the Achievements List

  4. TAKE CARE OF YOUR PLANET (Page 56)
    Do three requirements.
    1. Save 5 pounds of glass or aluminum, or 1 month of daily newspapers. Turn them in at a recycling center or use your community's recycling service.
    2. Plant a tree in your yard, or on the grounds of the group that operates your Cub Scout pack, or in a park or other public place. Be sure to get permission first.
    3. Call city or county officials or your trash hauling company and find out what happens to your trash after it is hauled away.
    4. List all the ways water is used in your home. Search for dripping faucets or other ways water might be wasted. With an adult, repair or correct those problems.
    5. Discuss with an adult in your family the kinds of energy your family uses.
    6. Find out more about your family's use of electricity.
    7. Take part in a den or pack neighborhood clean-up project.

      Back to the Achievements List

  5. LAW ENFORCEMENT IS A BIG JOB (Page 64)
    Do all six requirements.
    1. Practice one way police gather evidence: by taking fingerprints, or taking shoeprints, or taking tire track casts.
    2. Visit your local sheriff's office or police station or talk with a law enforcement officer visiting your den or pack to discuss crime prevention.
    3. Help with crime prevention for your home.
    4. Be sure you know where to get help in your neighborhood.
    5. Learn the phone numbers to use in an emergency and post them by each phone in your home.
    6. Know what you can do to help law enforcement.

      Back to the Achievements List

FAMILY (Do FOUR of the following)

  1. THE PAST IS EXCITING AND IMPORTANT (Page 72)
    Do requirement g and two other requirements.
    1. Visit your library or newspaper office. Ask to see back issues of newspapers or an almanac.
    2. Find someone who was a Cub Scout a long time ago. Talk with him about what Cub Scouting was like then.
    3. Start or add to an existing den or pack scrapbook.
    4. Trace your family back through your grandparents or great-grandparents; or, talk to a grandparent about what it was like when he or she was younger.
    5. Find out some history about your community.
    6. Start your own history: keep a journal for 2 weeks.
    7. Complete the Character Connection for Respect.
      • Know. As you learn about how Cub Scout-age life was like for adults you know, does what you learn change what you think about them. Tell how it might help you respect or value them more.
      • Commit. Can you think of reasons others might be disrespectful to people or things you value? Name one new way you will show respect for a person or thing someone else values.
      • Practice. List some ways you can show respect for people and events in the past.

        Back to the Achievements List

  2. WHAT'S COOKING? (Page 80)
    Do four requirements.
    1. With an adult, bake cookies.
    2. With an adult, make snacks for the next den meeting.
    3. With an adult, prepare one part of your breakfast, one part of your lunch, and one part of your supper.
    4. Make a list of the "junk foods" you eat. Discuss "junk food" with a parent or teacher.
    5. Make some trail food for a hike.
    6. With an adult, make a dessert for your family.
    7. With an adult, cook something outdoors.

      Back to the Achievements List

  3. FAMILY FUN (Page 90)
    Do both requirements.
    1. Go on a day trip or evening out with members of your family.
    2. Have a family fun night at home.

      Back to the Achievements List

  4. BE READY! (Page 96)
    Do requirements a through e and requirement g. Requirement f  is recommended, but not required. 
    1. Tell what to do in case of an accident in the home. A family member needs help. Someone's clothes catch on fire.
    2. Tell what to do in case of a water accident.
    3. Tell what to do in case of a school bus accident.
    4. Tell what to do in case of a car accident.
    5. With your family, plan escape routes from your home and have a practice drill.
    6. Have a health checkup by a physician (optional).
    7. Complete the Character Connection for Courage.
      • Know. Memorize the courage steps: Be brave, Be calm, Be clear, and Be careful. Tell why each courage step is important. How will memorizing the courage steps help you to be ready?
      • Commit. Tell why it might be difficult to follow the courage steps in an emergency situation. Think of other times you can use the courage steps. (Standing up to a bully is one example.)
      • Practice. Act out one of the requirements using these courage steps: Be brave, Be calm, Be clear, and Be careful.

        Back to the Achievements List

  5. FAMILY OUTDOOR ADVENTURE (Page 106)
    This achievement is also part of Cub Scouting's Leave No Trace Award.
    Do three requirements.
    1. Go camping with your family.
    2. Go on a hike with your family.
    3. Have a picnic with your family.
    4. Attend an outdoor event with your family.
    5. Plan your outdoor family day.

      Back to the Achievements List

  6. SAVING WELL, SPENDING WELL (Page 112)
    Do four requirements.
    1. Go grocery shopping with a parent or other adult member of your family.
    2. Set up a savings account.
    3. Keep a record of how you spend money for 2 weeks.
    4. Pretend you are shopping for a car for your family.
    5. Discuss family finances with a parent or guardian.
    6. Play a board game with your family that involves the use of play money.
    7. With an adult, figure out how much it costs for each person in your home to eat one meal.

      Back to the Achievements List

SELF (do FOUR of the following)

  1. RIDE RIGHT (Page 118)
    Do requirement (a) and three other requirements.
    1. Know the rules for bike safety. If your town requires a bicycle license, be sure to get one.
    2. Learn to ride a bike, if you haven't by now. Show that you can follow a winding course for 60 feet doing sharp left and right turns, a U-turn, and an emergency stop.
    3. Keep your bike in good shape. Identify the parts of a bike that should be checked often.
    4. Change a tire on a bicycle.
    5. Protect your bike from theft. Use a bicycle lock.
    6. Ride a bike for 1 mile without rest. Be sure to obey all traffic rules.
    7. Plan and take a family bike hike.

      Back to the Achievements List

  2. GAMES, GAMES, GAMES! (Page 126)
    Do two requirements.
    1. Set up the equipment and play any two of these outdoor games with your family or friends.
      (Backyard golf, Badminton, Croquet, Sidewalk shuffleboard, Kickball, Softball, Tetherball, Horseshoes, Volleyball)
    2. Play two organized games with your den.
    3. Select a game that your den has never played. Explain the rules. Tell them how to play it, and then play it with them.

      Back to the Achievements List

  3. BUILDING MUSCLES (Page 130)
    Do all three requirements.
    1. Do physical fitness stretching exercises. Then do curl-ups, push-ups, the standing long jump, and the softball throw.
    2. With a friend about your size, compete in at least six different two-person contests. (Many examples in book.)
    3. Compete with your den or pack in the crab relay, gorilla relay, 30-yard dash, and kangaroo relay.

    NOTE TO PARENTS: If a licensed physician certifies that the Cub Scout's physical condition for an indeterminable time doesn't permit him to do three of the requirements in this achievement, the Cubmaster and pack committee may authorize substitution of any three Arrow Point electives.

    Back to the Achievements List

  4. INFORMATION, PLEASE -  (Page 136)
    Do requirement (a) and three more requirements.
    1. With an adult in your family, choose a TV show. Watch it together.
    2. Play a game of charades at your den meeting or with your family at home.
    3. Visit a newspaper office, or a TV or radio station and talk to a news reporter.
    4. Use a computer to get information.  Write, spell-check, and print out a report on what you learned.
    5. Write a letter to a company that makes something you use.  Use e-mail or the U.S. Postal Service.
    6. Talk with a parent or other family member about how getting and giving facts fits into his or her job.

      Back to the Achievements List

  5. JOT IT DOWN (Page 140)
    Do requirement h and four other requirements.
    1. Make a list of the things you want to do today. Check them off when you have done them.
    2. Write two letters to relatives or friends.
    3. Keep a daily record of your activities for 2 weeks.
    4. Write an invitation to someone.
    5. Write a thank-you note.
    6. Write a story about something you have done with your family.
    7. Write about the activities of your den.
    8. Complete the Character Connection for Honesty.
      • Know. Tell what made it difficult to be clear and accurate as you wrote details and kept records, and tell what could tempt you to write something that was not exactly true. Define honesty.
      • Commit. Tell why it is important to be honest and trustworthy with yourself and with others. Imagine you had reported something inaccurately and tell how you could set the record straight. Give reasons that honest reporting will earn the trust of others.
      • Practice. While doing the requirement for this achievement, be honest when you are writing about real events.

        Back to the Achievements List

  6. SHAVINGS AND CHIPS (Page 146)
    Do all four requirements.
    1. Know the safety rules for handling a knife.
    2. Show that you know how to take care of and use a pocketknife.
    3. Make a carving with a pocketknife. Work with your den leader or other adult when doing this.
    4. Earn the Whittling Chip card.

      Back to the Achievements List

  7. SAWDUST AND NAILS (Page 152)
    Do all three requirements.
    1. Show how to use and take care of four of these tools.
      (Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers, Crescent wrench, Screwdriver, Bench vise, Coping saw, Drill bit)
    2. Build your own tool box.
    3. Use at least two tools listed in requirement (a) to fix something.

      Back to the Achievements List

  8. BUILD A MODEL (Page 156)
    Do requirement g and two other requirements.
    1. Build a model from a kit.
    2. Build a display for one of your models.
    3. Pretend you are planning to change the furniture layout in one of the rooms in your home.
    4. Make a model of a mountain, a meadow, a canyon, or a river.
    5. Go and see a model of a shopping center or new building that is on display somewhere.
    6. Make a model of a rocket, boat, car, or plane.
    7. Complete the Character Connection for Resourcefulness.
      • Know. Review the requirements for this achievement and list the resources you would need to complete them. Then list the materials you could substitute for items that you do not already have. Tell what it means to be resourceful.
      • Commit. After you complete the requirements for this achievement, list any changes that would make the results better if you did these projects again. Tell why it is important to consider all available resources for a project.
      • Practice. While you complete the requirements for this achievement, make notes on which materials worked well in your projects and why.

        Back to the Achievements List

  9. TYING IT ALL UP (Page 162)
    Do five requirements.
    1. Whip the ends of a rope.
    2. Tie a square knot, bowline, sheet bend, two half hitches, and slip knot.  Tell how each knot is used.
    3. Learn how to keep a rope from tangling.
    4. Coil a rope. Throw it, hitting a 2-foot square marker 20 feet away.
    5. Learn a magic rope trick.
    6. Make your own rope.

      Back to the Achievements List

  10. SPORTS, SPORTS, SPORTS (Page 170)
    Do all five requirements.
    1. Learn the rules of and how to play three team sports.
    2. Learn the rules of and how to play two sports in which only one person is on each side.
    3. Take part in one team and one individual sport.
    4. Watch a sport on TV with a parent or some other adult member of your family.
    5. Attend a high school, college, or professional sporting event with your family or your den.

      Back to the Achievements List

  11. BE A LEADER (Page 174)
    Do requirement f and two other requirements.
    1. Help a boy join Cub Scouting, or help a new Cub Scout through the Bobcat trail.
    2. Serve as a denner or assistant denner.
    3. Plan and conduct a den activity with the approval of your den leader.
    4. Tell two people they have done a good job.
    5. Leadership means choosing a way even when not everybody likes your choice.
    6. Complete the Character Connection for Compassion.
      • Know. Tell why, as a leader, it is important to show kindness and concern for other people. List ways leaders show they care about the thoughts and feelings of others.
      • Commit. Tell why a good leader must consider the ideas, abilities, and feelings of others. Tell why it might be hard for a leader to protect another person's well-being. Tell ways you can be kind and compassionate.
      • Practice. While you complete the requirements for this achievement, find ways to be kind and considerate of others.

        Back to the Achievements List

Last Updated ( Sep 16, 2009 at 02:10 PM )
<< Start < Previous 1 2 3 Next > End >>

Results 1 - 10 of 28

PICTURES PLEASE:

We are looking for pictures to be included in our annual DVD slideshow.
Please send a single zip file with the pictures to

Thank You

Upcoming Events
There are no upcoming events currently scheduled.
View Full Calendar
Polls
Which do you like BEST about Scouting?